FIGHT RULES OF DARE CHAMPIONSHIP
All DARE fights are regulated according to the following setup of rules and Supervised by the Mixed Martial Arts Alliance of Thailand (MMAAT):
The following are fouls and will result in penalties if committed:
1. Butting with the head;
2. Eye gouging of any kind;
3. Biting or spitting at an opponent;
4. Hair pulling;
5. Fish hooking;
6. Groin attacks of any kind;
7. Intentionally placing a finger in any opponent’s orifice;
8. Downward pointing of elbow strikes;
9. Small joint manipulation;
10. Strikes to the spine or back of the head; the sides of the head and the area
around the ears are not considered to be the back of the head. (see Rabbit punch)
11. Throat strikes of any kind;
12. Clawing, pinching, twisting the flesh or grabbing the clavicle;
13. Stomping the head of a grounded fighter;
14. The use of abusive language in fighting area;
15. Any unsportsmanlike conduct that causes an injury to opponent;
16. Attacking an opponent on or during the break;
17. Attacking an opponent who is under the referee’s care at the time;
18. Timidity (avoiding contact, or consistent dropping of mouthpiece, or faking an injury);
19. Interference from a mixed martial artists assistants or coaches;
20. Throwing an opponent out of the fighting area;
21. Flagrant disregard of the referee’s instructions;
22. Spiking an opponent to the canvas on his or her head or neck.
23. Purposely holding or grabbing the ring ropes
2. WEIGHT CLASSES
• Fly weight: Less than 57 kg
• Bantamweight: 57 – 61 kg
• Featherweight: 61 – 66 kg
• Lightweight: 66 – 70 kg
• Welterweight: 70 – 77 kg
• Middleweight: 77 – 84 kg
• Light heavyweight: 84 – 93 kg
• Heavyweight: 93 – 120 kg
Each non-championship DARE fight has three rounds, of five minutes duration (3×5 minutes), with a one minute rest period between each round.
Each championship DARE fight has five rounds, of five minutes duration (5×5 minutes), with a one minute rest period between each round.
4. FIGHT AREA
DARE fights are fought in a professional, 20 feet, square MMA Ring with 5 ropes
5. EQUIPMENT AND HAND BANDAGES
For each fight, DARE will provide a clean water bucket and a clean plastic water bottle for both corners.
Hand bandages and tape shall be evenly distributed across the hand.
Bandages and tape shall be placed on the contestant’s hands in the dressing room in the presence of an inspector, event manager or referee.
Under no circumstances are gloves to be placed on the hands of a fighter until the approval and signing of the inspector is received.
6. MOUTH PIECE AND GROIN PROTECTOR
All contestants are required to wear a mouthpiece and a groin protector during competition.
The mouthpiece and groin protector shall be subject to examination and approval by the attending physician.
The round cannot begin without these safety equipment in place.
If the mouthpiece is involuntarily dislodged during competition, the referee shall call time, clean the mouthpiece and reinsert the mouthpiece at the first opportune moment, without interfering with the immediate action.
DARE will provide all fighters with Fairtex – Professional MMA gloves, model FGV12 (With open thumb loop). This model of glove is the same that is/ has been used by several major MMA promotions, such as WEC, Strikeforce, EliteXC, IFL, HDnet, Bodog, Affliction, M1 and Pancrase and voted as the “Best MMA gloves” by Fighters Only Magazine in 2008.
The fighters are allowed to use their own shorts during the fight and their own apparel during the walkout process.
The fighters are allowed to print logos, names and advertisements to the shirts and shorts. Nevertheless, ALL PRINTS need to be approved by Dare Fight Sports, BEFORE printing.
Fighter is allowed to use any other pants over the fight shorts (long sweat pants, Gi pants or similar) while entering or exiting the fight area.
During the fight, only Board Shorts style MMA shorts or Vale Tudo style fight shorts are allowed.
Gi’s, shirts and shoes are prohibited during competition.
All fighters are allowed to produce their own “Banner poster” with their own sponsors and advertisements. These banners can be used on the background of the fighter, during the Fighter Introduction.
Dare Fight Sports will provide the fighters with a template file for this Banner that is to be used in the production. ALL PRINTS need to be approved by Dare Fight Sports, BEFORE the event.
Jewelry or piercing accessories are prohibited during competition.
10. STOPPING A CONTEST
The referee and ringside medic are the sole arbiters of a bout and are the only individuals authorized to enter the fighting area at any time during competition and authorized to stop a contest.
All bouts will be evaluated and scored by three judges.
The “10-Point Must System” will be the standard system of scoring the DARE fights.
Under the 10-Point Must Scoring System, 10 points must be awarded to the winner of the round and nine points or less must be awarded to the loser, except for a rare even round, which is scored (10-10).
Judges shall evaluate mixed martial arts techniques, such as effective striking, effective grappling, control of the fighting area, effective aggressiveness and defense. Evaluations shall be made in the order in which the techniques appear in above, giving the most weight in scoring to effective striking, effective grappling, control of the fighting area and effective aggressiveness and defense. Effective striking is judged by determining the total number of legal heavy strikes landed by a contestant. Effective grappling is judged by considering the amount of successful executions of a legal takedown and reversals. Examples of factors to consider are take downs from standing position to mount position, passing the guard to mount position, and bottom position fighters using an active, threatening guard.
Fighting area control is judged by determining who is dictating the pace, location and position of the bout. Examples of factors to consider are countering a grappler’s attempt at takedown by remaining standing and legally striking; taking down an opponent to force a ground fight; creating threatening submission attempts, passing the guard to achieve mount, and creating striking opportunities.
Effective aggressiveness means moving forward and landing a legal strike.
Effective defense means avoiding being struck, taken down or reversed while countering with offensive attacks.
The following objective scoring criteria shall be utilized by the judges when scoring a round;
1. A round is to be scored as a 10-10 Round when both contestants appear to be fighting evenly and neither contestant shows clear dominance in a round;
2. A round is to be scored as a 10-9 Round when a contestant wins by a close margin, landing the greater number of effective legal strikes, grappling and other maneuvers;
3. A round is to be scored as a 10-8 Round when a contestant overwhelmingly dominates by striking or grappling in a round.
4. A round is to be scored as a 10-7 Round when a contestant totally dominates by striking or grappling in a round.
Judges shall use a sliding scale and recognize the length of time the fighters are either standing or on the ground, as follows:
1. If the fighter spent a majority of a round on the canvas, then:
– Effective grappling is weighed first; and - Effective striking is then weighed
2. If the fighter spent a majority of a round standing, then: - Effective striking is weighed first; and - Effective grappling is then weighed
3. If a round ends with a relatively even amount of standing and canvas fighting, striking and grappling are weighed equally.
The referee shall issue a single warning for the following infractions. After the initial warning, if the prohibited conduct persists, a penalty will be issued. The penalty may result in a deduction of points or disqualification.
1. Purposely holding or grabbing the cage fence
2. Holding opponent’s shorts or gloves
The following are the types of bout results:
1. Submission by:
i. Tap Out: When a contestant physically uses his hand to indicate that he no longer wishes to continue; or ii. Verbal tap out: When a contestant verbally announces to the referee that he does not wish to continue;
2. Technical knockout by:
i. Referee stops bout; ii. Ringside physician stops bout; or iii. When an injury as a result of a legal maneuver is severe enough to terminate a bout;
3. Knockout by failure to rise from the canvas;
4. Decision via score cards:
i. Unanimous: When all three judges score the bout for the same contestant; ii. Split Decision: When two judges score the bout for one contestant and one judge scores for the opponent; or iii. Majority Decision: When two judges score the bout for the same contestant and one judge scores a draw;
i. Unanimous – When all three judges score the bout a draw; ii. Majority – When two judges score the bout a draw; or iii. Split – When all three judges score differently and the score total results in a draw;
When an injury sustained during competition as a result of an intentional foul is severe enough to terminate the contest;
When a contestant fails to begin competition or prematurely ends the contest for reasons other than injury or by indicating a tap out;
8. Technical Draw:
When an injury sustained during competition as a result of an intentional foul causes the injured contestant to be unable to continue and the injured contestant is even or behind on the score cards at the time of stoppage;
9. Technical Decision:
When the bout is prematurely stopped due to injury and a contestant is leading on the score cards; and
10. No Contest:
When a contest is prematurely stopped due to accidental injury and a sufficient number of rounds have not been completed to render a decision via the score cards.